Japanisches Mahjong

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Japanisches Mahjong. So echt wie es nur geht! Ein fesselndes Online Mahjong Spiel Komplettieren Sie die Sets, räumen Sie nicht benötigte Steine weg und. Riichi-Mahjong Regeln für japanisches Mahjong Hinweis: Hierbei handelt es sich um eine nicht autorisierte und nicht kommerzielle Übersetzung der Riichi. Mah-Jongg (Audio-Datei / Hörbeispiel anhören), auch Mahjongg oder Mahjong (​chinesisch Das Mah-Jongg-Spiel verbreitete sich rasch in China und Japan. Nachdem Babcock das Spiel in den USA bekanntgemacht hatte, erlangte. Die Mah Jongg Geschichte. Mah Jong Steine Babcock nahm das Spiel nicht nur mit, er stellte feste Spielregeln auf und entwickelte es für die Herausgabe in den​. Japanische Burgen Mahjong: Entferne alle japanischen Mahjong Türme in 40 Leveln. Kombiniere paarweise alle gleichen und freien Steine, die.

Japanisches Mahjong

Riichi-Mahjong Regeln für japanisches Mahjong Hinweis: Hierbei handelt es sich um eine nicht autorisierte und nicht kommerzielle Übersetzung der Riichi. Japanische Burgen Mahjong: Entferne alle japanischen Mahjong Türme in 40 Leveln. Kombiniere paarweise alle gleichen und freien Steine, die. Japan Mahjong Set,Ausgewählte Hohe Qualität Und Gesunde Acrylproduktion,​Hochwertiges Holz-Geschenkbox Reiseset Mahjongg Japanische Majiang Sets.

Japanisches Mahjong Video

2015 World Series of Mahjong Grand Final Shanghai Mahjong. The parlors did billion yen in sales in Virtually every country in The King Elvis Asia Japanisches Mahjong the United States has a form of mahjong. Typically, the game ends after the final hand of the last round, when at least one player is scoring 30, or more. A Luege Of Legends that is two tiles away from tenpai is two shanten, and so on. So, the appropriate amount of Beste Spielothek in Köstenberg finden are exchanged between players according to the tables in the scoring rules of the game. Singapore: Tuttle Publishing. It is most important to note: winning a hand requires a minimum of one yaku. Depending on the rules, multiple winners are also possible for a hand. Just like a poker hand, Beste Spielothek in Möhrendorf finden example the "full house", each yaku is associated with a name. Japanisches Mahjong

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Often, players may find themselves utilizing riichi or abstaining from riichi. With riichi being a discretionary yaku, players must evaluate the risk-reward aspect of this play.

This decision often rests on the point standings, the current hand and round , and the hand's value. With each hand, every player is dealt with a starting hand.

Looking at the tiles, it is up to each player to determine the best choice of tiles to attain tenpai quickly. A common question pertaining a hand considers opening vs keeping the hand closed.

A few factors stem into this decision. Some yaku and yakuman require closed hands. The rest do not. Naturally, it is up to the player to know, which fall under these two categories.

After that, the decision becomes considers necessity. Among the "open allowable" yaku, some decrease in value as an open hand.

Here, the player must consider the affordability of an open hand. On top of that, the point differences may require players to utilize riichi; or else, the hand does not make up a point deficit.

Finally, hand development speed is the issue. Regardless of hand value, the hand must win first in order to count at all. After calling a quad, the next adjacent dora indicator tile is flipped, and players need to draw a supplemental tile from the end of the dead wall.

Depending on the rules, the number of tiles in the dead wall is kept at 14 by reserving the last available tile from the wall, or the number decreases at that time.

There are three types of quads. The order of precedence to pick up a discard when two or more players want it is ron winning first, kan or pon second, and chii third.

Kan and pon cannot happen at the same time since there are only four of each tile. Depending on the ruleset being used, these calls may be allowed when the next player has already drawn and seen their next tile.

In such cases, that player takes first precedence if they call tsumo. While the basic rules to mahjong apply with the Japanese variation, an additional, distinct set of rules are applied.

See the rules for Old Hong Kong Mahjong. Yaku are specific combinations of tiles or conditions that yield the value of hands. Unlike many variants, a winning hand consists of four melds requires at least one yaku.

When scoring, each yaku has its own han value, and the han works as a doubler. A winning hand needs at least one yaku. Yakuman-class hands ignore all other scoring patterns and points.

Declaring riichi means declaring a ready hand, and is a kind of yaku. A player may declare ready if a player's hand needs only one tile to complete a legal hand tenpai , and the player has not claimed another players' discards to make open melds.

When declaring ready, a player can win on a discard even when the hand didn't have a yaku because ready itself is a yaku.

In that case, the player shows only the tiles that are related to waits , or reveals all the tiles in the hand depending on the rules.

Every kind of tile can become a dora tile. A dora tile adds the same number of han value as the amount of its corresponding " dora indicator" tiles.

Dora is not counted as yaku , and having it without yaku does not meet the one yaku requirement for a winning hand.

At the start of a hand, the upper tile from the third stack of back end of the dead wall is flipped and becomes a dora indicator.

For example, if an indicator is a Green dragon , Red dragons are counted as dora by the sequence shown below, in which the Red dragon wraps around to the White dragon.

The number of dora indicators increases in the following manner: Each time a player calls a quad , the next adjacent dora indicator tile is flipped, starting with the upper tile from the fourth stack from the back end.

The indicator is flipped immediately after the quad is called, and after that the player draws a supplemental tile for their hand from the back end of the dead wall.

The number of indicators increases in that direction, which becomes five if a single player calls four quads, and that is the largest possible number from the upper tiles in the third to seventh stacks of the dead wall see four quads.

It is said that the name dora stands for "dragon," although it has nothing to do with dragon tiles in contemporary Japanese mahjong. In the Japanese scoring system, two factors are considered: the han value and fu value.

If the han value is five or more, then the fu value is still counted but no longer necessary. A winner acquires points based on these values, which correspond to a points-value table.

There is a distinction between winning from the wall and winning from a discard. In the case of tsumo , the other three players share the responsibility of paying out points, according to the scoring table.

For ron , the player who discarded the tile pays all of the points.

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Japanisches Mahjong Video

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Individual hands are scored with appropriate yaku and dora. Each winning hand value is determined with the number of han and fu , that corresponds to a specific number of points.

On the flip side, it is also the objective of each player to minimize point losses against opponents. Mahjong overall is only a year old game or so.

Originating in China, the game managed to spread across the country, East Asia, and even to the United States during the s.

The game of mahjong itself has numerous variations across the world, including an attempted standardization of "World Mahjong". Virtually every country in East Asia and the United States has a form of mahjong.

While they all have the same general principles, they each have very distinct rule variations. Japanese mahjong features these major aspects of the game, that are not used in many of the other mahjong variants.

Although, these are not unique to Japanese mahjong. Unfortunately, the rules to the game is complex. The basic game mechanics can be generally in compliance with other mahjong variants.

There are three suits of number tiles each with sequences from one to nine. These three suits have the value of according to their own suit.

The face of the one of bamboo tiles have a bird design on them. The number one and nine tiles are called terminals. The number two through eight tiles are called simples.

Runs don't wrap-around from nine to one. A fourth set of mahjong tiles is composed of the jihai honor tiles. This set of tiles can be further divided into kazehai wind tiles and sangenpai dragon tiles.

Unlike the standard suits previously mentioned, these honor tiles have special properties towards determining hand value. They can also be referred as "word tiles".

Unlike the "numbered suits", the different honor tiles cannot be mixed together to form tile groupings. Newer Japanese mahjong sets also come with four red-five dora tiles.

One number five character tile, two number five circle tiles, and one number five bamboo tile are replaced with their matching red tiles. These red dora tiles can replace the appropriate number of standard five-tiles.

Usage of the red dora tiles is optional. In addition, sets also come with flower and season tiles, but these are not used in the Japanese game.

Instead, flower and seasons are used in other variations like Chinese and American styles. The game's setup features the tiles, arranged in four walls of 17 tiles long double-stacked.

After shuffling the tiles, all four players are responsible for creating the initial setup, which has every tile face down.

A dice roll is used to determine both the initial dealer at the start of the game as well as the wall break at the beginning of each hand.

After this process, both the dead wall is separated; and the tiles are dealt to each player to produce their starting hands. Play begins once the dealer makes the initial draw and discard.

After the initial setup, then the game may begin. With online sites and automatic tables, the above setup procedure may be ignored.

The game begins with the dealer's initial discard. From here onward, each player gets a turn to draw a tile from the wall, all players, except the discarder, has the option of claiming a discarded tile by chii , pon , kan , or ron.

If no claims of the discard are made, then the next player draws from the wall and makes a discard, unless the hand is a winning hand with the declaration of tsumo.

The turn order are as follows: East-South-West-North, and the cycle repeats. However, in the event of a discarded tile claim, then the next turn belongs to the player to the right of the claimer.

This means, it is possible to skip a player's turn with calls of pon or kan. Every player's discard is organized and arranged in front of them.

Per convention, players line up their discarded tiles in rows of six. This is not a necessary convention, but it is the preferred convention.

The arranged discard pile is used for two primary purposes: as record of a player's discards, and as an indicator of safe-tiles for defensive play.

Additionally, players learn and are able to discern player hand states by reading the discard piles. The furiten rule applies to player's hands and the tile discards, by which specific discarded tiles may indicate a player in furiten.

For this reason, players must discard their tiles in arranged rows, normally of 6 tiles per row. If a player has a winning tile in the player's discard pile, then the player is in furiten.

While in furiten, the player's ability to win off a discard is disabled. In other words, the player cannot claim ron. In addition, the disabling of ron by furiten applies to all winning tiles, not just a particular tile in the discard.

If the player's hand looks like this:. This example hand is a tenpai hand waiting three tiles. If any of those tiles are in the player's discard pile, then the player cannot claim ron.

A player can get out of furiten by changing the hand composition. This rule forces players to take extra consideration, when making discards.

Often, a player must have good reason to discard particular tiles, especially when they are already part of a tile group. The process of drawing and discarding, as well as making claims to discard is the process of hand development.

As a player, after the initial deal of hands, players have a start hand. So, the aim of a player is to develop this hand into a tenpai hand, and eventually a complete hand.

Typically, a complete mahjong hand is composed of 4 tile groups and a pair. The hand may be open or closed and have at minimum 1-yaku.

This is a total of 13 tiles plus 1 the winning tile , like so:. Per the yaku rule , it is impossible to win with the first tile by discard unless riichi has been declared.

However, the the second tile may be claimed for a win under any circumstance in the East round , or for the dealer.

A hand that is one tile away from being complete is in tenpai. A hand that is one tile away from tenpai is one shanten.

A hand that is two tiles away from tenpai is two shanten, and so on. Experienced players may sense how likely they are to win a hand based on their initial shanten number.

There are two notable exceptions to the 4 tile groups and a pair pattern. Players can try to form seven pairs or the rare thirteen orphans hand.

Both of these hands are closed by default. Each individual tile group must be composed of a single suit or type of mahjong tile.

All groups, except kantsu , are composed of groups of 3 tiles. A special set of rules and procedures applies to quads.

When in special possession of all four tiles of a specific type, a player may invoke these rules, or otherwise, decline the option.

Like many aspects of the game, this is a risk-reward option. When choosing to invoke the "quad rules", a player may declare after the current tile draw, if four tiles or the fourth tile is in the hand.

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Japan Castle Mahjong. Playground Mahjong. Mahjong Dark Dimensions. Our other sites:. There is no universal authority for riichi mahjong in Japan: professionals cannot dictate how mahjong parlors or amateur organizations and players operate, nor can they regulate each other since everything is left to the free market.

Likewise, there is no global authority regulating riichi mahjong. Japanese mahjong is usually played with tiles.

There are 34 different kinds of tiles, with four of each kind. Honor tiles are further divided between wind tiles and dragon tiles.

Some rules may have red number five tiles which work as dora that earn more han value. The flower and season tiles are omitted. Many basic rules of mahjong apply to the Japanese variation.

Players can also form a quad using four of the same tile. Players can make a meld open group by calling for another player's discard.

They reveal the meld on the table and then make their own discard. Calling for another player's discard makes the group and the hand open.

When a winning tile of a closed hand is a discard, the group including that discard is also considered open, while the hand is still regarded as closed.

The calls operate exactly the same as any variation of mahjong, except Japanese terminology is used. Players place the meld face up on the table, usually on the right side of their hands, with the discard placed sideways at the leftmost position of the meld to indicate which tile was taken from the left's discard pile.

Players place the meld face up on the table with one of those tiles placed sideways to indicate from whom the discard was taken.

Players can make a meld from 4 identical tiles in the same suit or 4 identical honor tiles. After calling a quad, the next adjacent dora indicator tile is flipped, and players need to draw a supplemental tile from the end of the dead wall.

Depending on the rules, the number of tiles in the dead wall is kept at 14 by reserving the last available tile from the wall, or the number decreases at that time.

There are three types of quads. The order of precedence to pick up a discard when two or more players want it is ron winning first, kan or pon second, and chii third.

Kan and pon cannot happen at the same time since there are only four of each tile. Depending on the ruleset being used, these calls may be allowed when the next player has already drawn and seen their next tile.

In such cases, that player takes first precedence if they call tsumo. While the basic rules to mahjong apply with the Japanese variation, an additional, distinct set of rules are applied.

See the rules for Old Hong Kong Mahjong. Yaku are specific combinations of tiles or conditions that yield the value of hands.

Unlike many variants, a winning hand consists of four melds requires at least one yaku. When scoring, each yaku has its own han value, and the han works as a doubler.

A winning hand needs at least one yaku. Yakuman-class hands ignore all other scoring patterns and points. Declaring riichi means declaring a ready hand, and is a kind of yaku.

A player may declare ready if a player's hand needs only one tile to complete a legal hand tenpai , and the player has not claimed another players' discards to make open melds.

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